Potion Shop - Handpainted textures
Personal Project
Goal: Assets modeling and animation
When I visualize a project, this is always the style I have in mind when I start. For some reason my creative flow always leads me to more complex styles and even if I do enjoy letting my creativity have a full run I still craved making something with the visualization that I had to begin with.
So I started to break down the style from other artist, and especially the artist Mia Marié Boa have been a huge inspiration to this piece.
Made with Blender.
All the assets that was build for the project (excluding the house itself, the flower and fabric cloth on the shops tabel) The idea was to resue as many assets as possible while still making an entire build look cluttered.
Health potion and Mana potion. Both bottles have been changed from the original green bottle from the assets pack and then getting some nice new colors to pop int he little shop.
The wooden pillar is the assets I have resuled the most. Both for a lamp-stick and for the door frame of the store. That is just to mention a few things.
Entrance of the shop. The table and shelfs are the same assets just scaled differently.
Looks like seperate assets, does it not? It's however a barrel that has been reshaped a little in order to fit into the potion bottle.
I liked to make the shop entrance pop a little with some color. The thought was that if this was used in a game, the player would easily from a distance be able to know where to go in order to buy from the shop.
Full shop: Front veiw
Full shop: Side view
Full shop: Back veiw
Full shop: Side view
Full shop
love to give life to a 3D model with the help of a brush and some colors. I find myself getting lost in the process over and over again and I never fail to enjoy my work no matter how the final result may look like.
I have made smaller pieces before and never somthing so big and complex and seeing it all fall into place made my really happy!